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AI Insights · Timothy · January 2022

Top 5 Basketball Games in Brazil Q4 2021

Explore the performance of the top 5 basketball games on a unified platform in Brazil during the fourth quarter of 2021. Discover trends in downloads, revenue, and active users.

Top 5 Basketball Games in Brazil Q4 2021

During the fourth quarter of 2021, the top 5 basketball games in Brazil exhibited varying trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of these games based on data from Sensor Tower.

NBA LIVE Mobile Basketball from Electronic Arts saw a steady increase in weekly downloads, starting from around 20.2K in late September and peaking at approximately 32.3K by the end of December. Revenue also showed significant growth, climbing from $559 in late September to about $1.5K in mid-November. The game maintained a high level of active users, increasing from 195K to approximately 231K throughout the quarter.

Basketball Stars™: Multiplayer by Miniclip.com experienced a fluctuating trend in downloads, with numbers ranging from 16.1K to 27.9K. Revenue followed a similar pattern, starting at $548 and reaching a high of around $741 in early November. Active users showed a slight increase from 91.9K to nearly 99.6K towards the end of December.

Basketball Arena - Sports Game by MASOMO LIMITED demonstrated a consistent rise in downloads, starting at 13.9K and peaking at 28.6K in mid-November. Revenue varied between $552 and $984, with a notable peak in late November. Active users also rose significantly, from 39K to approximately 62.5K by the end of the quarter.

Flip Dunk by Voodoo showed a decline in downloads from late September's 28.8K to about 9.8K in late December. Revenue remained minimal, peaking at just $24 in early December. Active users fluctuated but saw an overall decline, from 60.3K in late September to around 32.3K by the end of the year.

Extreme Basketball by QUOK GAMES BILISIM TEKNOLOJI TICARET ANONIM SIRKETI recorded a significant spike in downloads in mid-November, reaching approximately 55.8K, before tapering off to around 20.8K by the end of December. Active users followed a similar trend, peaking at 51.1K in mid-November and ending the quarter at about 27.8K.

For more detailed insights and data on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022